[SPIR-V] Add descriptor heap RaytracingAccelerationStructure support#8518
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[SPIR-V] Add descriptor heap RaytracingAccelerationStructure support#8518jzakharovnv wants to merge 6 commits into
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Building off of microsoft#8281, this commit adds a native lowering via SPV_EXT_descriptor_heap and SPV_KHR_untyped_pointers. ResourceDescriptorHeap and SamplerDescriptorHeap are lowered to untyped variables decorated with ResourceHeapEXT and SamplerHeapEXT. Each heap access emits OpUntypedAccessChainKHR into a runtime array of the appropriate descriptor type. Buffer-like resources (StructuredBuffer, ByteAddressBuffer, ConstantBuffer, TextureBuffer) use OpTypeBufferEXT and OpBufferPointerEXT; image and sampler resources use OpLoad. Interlocked operations on RWTexture use OpUntypedImageTexelPointerEXT. Requires -fspv-target-env=vulkan1.3. Assisted-by: Claude.
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@microsoft-github-policy-service agree company="NVIDIA" |
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| return true; | ||
| } | ||
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| if (isRaytracingAccelerationStructure(decl->getType())) { |
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Since acceleration structures are distinct from image and buffers, do they still fit in max(sizeof(image), sizeof(buffer))? If not, the stride will be too small and heap indexing will land in the wrong spot.
Maybe we need to incorporate acceleration structures when computing the default stride if RT is used?
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| // RUN: %dxc -T lib_6_6 -fspv-use-descriptor-heap -fspv-target-env=vulkan1.3 -fvk-resource-heap-stride 64 -fvk-sampler-heap-stride 32 -fspv-extension=SPV_KHR_ray_tracing -fspv-extension=SPV_EXT_descriptor_heap -fspv-extension=SPV_KHR_untyped_pointers -spirv %s | FileCheck %s | |||
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Extends the SPV_EXT_descriptor_heap native heap lowering to cover RaytracingAccelerationStructure resources loaded from ResourceDescriptorHeap. Acceleration structure descriptors are accessed via OpUntypedAccessChainKHR into a runtime array of OpTypeAccelerationStructureKHR, consistent with the image and sampler paths added in the previous commit.
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Building off of #8517, this PR extends the SPV_EXT_descriptor_heap native heap lowering to cover RaytracingAccelerationStructure resources loaded from ResourceDescriptorHeap. It is part 2/4 in a series.
Acceleration structure descriptors are accessed via OpUntypedAccessChainKHR into a runtime array of OpTypeAccelerationStructureKHR, consistent with the image and sampler paths added in the previous commit.
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