Skip to content

Releases: Looooong/UnityAsyncImageLoader

Support non-bitmap image type

Choose a tag to compare

@Looooong Looooong released this 19 Dec 09:24

Enhancement

  • Add support for non-bitmap image type.

Fixed

  • Fix accuracy loss when generating mipmap (#7).

Fix issue with FilterMipmapJob in newer version of Unity

Choose a tag to compare

@Looooong Looooong released this 17 Feb 13:07

Fixed

  • Fix Burst complain about two containers maybe aliasing in FilterMipmapJob.
  • Use Texture2D.Reinitialize instead of Texture2D.Resize from Unity 2021.1 onward.

Fix a few bugs

Fix a few bugs Pre-release
Pre-release

Choose a tag to compare

@Looooong Looooong released this 29 Jul 17:08

Added

  • Add CHANGELOG.md.

Changed

  • Refactor Burst jobs.

Fixed

  • Fix typo in README.md.
  • Fix performance issue when importing PNG without alpha channel.
  • Fix out of bound access in mipmap generation job.

Initial Release

Initial Release Pre-release
Pre-release

Choose a tag to compare

@Looooong Looooong released this 28 Jul 10:28
v0.1.0

Implement AsyncImageLoader