fix look command offthread_repeat math and mounted rotation#2836
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BehrRiley wants to merge 3 commits into
Open
fix look command offthread_repeat math and mounted rotation#2836BehrRiley wants to merge 3 commits into
offthread_repeat math and mounted rotation#2836BehrRiley wants to merge 3 commits into
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MC-Samuel
reviewed
Jul 22, 2026
| if (entity.isSpawned()) { | ||
| if (loc != null) { | ||
| NMSHandler.entityHelper.faceLocation(entity.getBukkitEntity(), loc); | ||
| org.bukkit.entity.Entity bukkitEntity = entity.getBukkitEntity(); |
Contributor
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Can clean up FQN for these.
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| if (loc != null) { | ||
| NMSHandler.entityHelper.faceLocation(bukkitEntity, loc); | ||
| } else { |
Contributor
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Can make this else if (entity.isPlayer)) { and shift the below sections over.
- refactor LookCommand `FQN`s and control flow - format brackets and remove `FQN`s in `LookCommand`
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Summary
This update resolves two distinct issues with the look command:
Problem
offthread_repeatargument applied the total relative yaw and pitch repeatedly instead of splitting them into fractional step incrementsRETAIN_VEHICLEand tightened teleport and rotation restrictions, causing mounted entities and players to fail look updatesSolution
offthread_repeatsplits the relative yaw and pitch into fractional step increments instead of repeatedly applying the total distanceTesting, References: